Saturday, May 18, 2013

Everything starting to come together!

Second Post!

So the art for the game is starting to be put in and most of the programming is getting done! Only a few minor game breaking bugs to fix and one system to add. As I said, also, the visuals are slowly being put in. They are still subject to change, of course, but they are there. And they look like this:
We're kinda going for a hand-drawn kind of look.
I'm also starting to work on a small story to give the game some kind of setting. Right now everything just sort of...happens. I also changed some of the systems around. Water is vital to keep your ecosystem alive so I made it harder to come by and changed how it is gained/spent. Now every plant either increases water usage or increases the supply of water, Instead of adding to or detracting from an already existing number.

Rain is being a little buggy (is not starting) even though I got it working earlier. Still figuring out what happened there. After that I need to finish up animals and the point system. Because there is a limited area for the player to build on, it is TOTALLY possible for me to see the highest possible rate of points that you can gain per turn, so I might make a little pop-up saying how well you did with your score (i.e. "great!", "good!", "bad!"). Maybe not though. I'm not entirely sure how atmospheric I want this game to be, yet.

Also I need to find a new set of keys to map the seed (planting) buttons to. Right now all 4 seeds are mapped to the 1-4 buttons, but that will be hard to convey in the UI without mixing the numbers up with the number of seeds the player has. I'll figure it out.

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