So the art for the game is starting to be put in and most of the programming is getting done! Only a few minor game breaking bugs to fix and one system to add. As I said, also, the visuals are slowly being put in. They are still subject to change, of course, but they are there. And they look like this:
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| We're kinda going for a hand-drawn kind of look. |
Rain is being a little buggy (is not starting) even though I got it working earlier. Still figuring out what happened there. After that I need to finish up animals and the point system. Because there is a limited area for the player to build on, it is TOTALLY possible for me to see the highest possible rate of points that you can gain per turn, so I might make a little pop-up saying how well you did with your score (i.e. "great!", "good!", "bad!"). Maybe not though. I'm not entirely sure how atmospheric I want this game to be, yet.
Also I need to find a new set of keys to map the seed (planting) buttons to. Right now all 4 seeds are mapped to the 1-4 buttons, but that will be hard to convey in the UI without mixing the numbers up with the number of seeds the player has. I'll figure it out.

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